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Tf2 stock icons
Tf2 stock icons











tf2 stock icons

Slightly lowered killstreak icon to be closer to the killfeed, for a more consistent look.If you wish to remove the new scoreboard stats, open scoreboard.res and you will find instructions at the top of the file.Kills, Deaths, Assists, Damage, Healing, Invulns, Headshots, Backstabs and Captures Added scoreboard stats to the scoreboard, showing only the important stuff.As requested, deathnotice (killfeed) size is smaller, but the HUD now supports up to 8 deathnotices at once.Changed the control point icons from the defaults.Everything else regarding the control point icons remains the sameĪttempted to fix menu backgrounds being affected by low texture settingsĭeleted several unused textures that were leftovers from development. Removed custom capture point progress bars because they weren't working in sv_pure enabled servers, even when preloaded. Shadows have been added to several of the HUD counter text (Engineer metal count, Vita-saw organ counter, Eyelander head counter and so on) Vita-saw organ counter has been relocated to the middle, to match the Engineer metal count Now consistent with other modesīuff/debuff icons near health are now smaller and shouldn't overlap anything anymoreīackground from Engineer metal count has been removed for visual consistency Medic charge meters now appear more consistent with the rest of the HUD meters (minimalistic, near the crosshair)įixed an oversight with "Respawning in X seconds" text in tournament mode. Some of the HUD elements (setup label, winpanel, stopwatch mode label etc.) are using new gradient texturing. The round win panel has been overhauled, now features the MVPs of the round (by avatar and class only, to reduce clutter). It partially resembles an old unreleased HUD I made and used in 2015Īdded an button on the main menu (left side) that toggles between normal mode and minmodeĪ new Payload HUD has been created to replace the default one. The Steam Group will still be used to announce updatesĪdded a new minmode option! It reduces the font size of several HUD elements (most prominently health and ammo). The Discord will allow for easier communication regarding feedback and future updates. The main menu's Steam Group link has been changed to link to a Discord instead. Please give feedback if you find any bugs! Our Discord is the best way to submit bugs.

tf2 stock icons

Not everything has been tested extensively.

#Tf2 stock icons update#

Significant update! This update focuses on the in-game HUD, with menus being secondary. Removed 'cart moving right' icon from the Payload Race UI because it wasn't working as intendedįixed Build, Destroy and Disguise menu BGs disappearing when the new minmode is enabled Was noticable when the cart was close to the end of the track Please let me know if the issue persistsįixed the Payload Race UI cutting off. You may safely ignore it if you are not affected by these bugs.Īttempted to fix the missing texture issues that certain users were experiencing. This is an OPTIONAL bug fix update for those experiencing annoying bugs with the newest SolarLightHUD version. I will fix these issues whenever I have time. Menu backgrounds do not support ultrawide Main menu casual/competitive medal does not like certain resolutions TargetID killstreak icon and ammo icon are misplaced Pip-boy Engineer HUD does not work correctly We have a Discord for bug reporting, feedback and discussion. This is a WIP, so expect to see some remnants of the stock HUD and some unfinished elements.













Tf2 stock icons